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boids4R 0.3.1

  • Updated DESCRIPTION for CRAN resubmission by removing the redundant trailing “for R” from the title and adding the formal Reynolds (1987) doi:10.1145/37402.37406 method reference.
  • Added the missing \value{} documentation for as_ggwebgl_spec() and described the ggwebgl_spec output structure.
  • Added alt text to the README logo image for pkgdown accessibility checks.

boids4R 0.3.0

  • Added a 3D-focused flock, herd, swarm, and school vignette with 2D overhead variants where they clarify the same collective-motion pattern.
  • Added a swarm-art vignette showing how recorded frames can be turned into trail drawings, time-layered particle prints, negative-space obstacle compositions, and depth-coloured 3D projections.
  • Added compact, deterministic examples to exported function documentation so CRAN checks exercise the user-facing API.
  • Declared ggWebGL (>= 0.4.0) as the optional WebGL backend now that it is on CRAN, and guarded examples/tests against older adapter APIs.

boids4R 0.2.0

  • Added a scenario-gallery vignette covering built-in 2D and 3D swarm scenarios, renderer-neutral frame summaries, species-level diagnostics, base graphics snapshots, and optional ggWebGL handoff.
  • Added a custom simulation workflow vignette showing explicit state, world, obstacle, predator, attractor, metric, parameter-sweep, and mixed-species 3D workflows.
  • Updated the obstacle-corridor scenario so initial boid positions are sampled outside obstacle discs.
  • Tuned custom workflow examples so the solid obstacle diagnostics show positive final obstacle clearance while preserving soft steering semantics.
  • Declared htmlwidgets as a suggested package for manual WebGL export examples.

boids4R 0.1.0

  • Initial commit of the package.